![]() After banishing the Apothicons to the Dark Aether, the remaining Keepers took on the mantle of Guardians. Facing defeat, the Apothicons hid the Aether Pyramid on a moon within one of the newly discovered dimensions. Soon after, a war broke out between Apothicons and uncorrupted Keepers. A schism formed between them and the Keepers untainted by the Dark Aether. The Apothicons created the Aether Pyramid, a device capable of absolute power. The Dark Aether corrupted and corroded their souls, and the corrupted Keepers became known as the Apothicons. The Keepers later mastered the ability to travel between dimensions.Īt some point, several Keepers, among which the Shadowman, began experimenting with the Dark Aether, an energy beneath creation. ![]() Holding power over reality itself, they used it to create Agartha. In time, the Keepers crafted the Summoning Key, a device that allows them to manipulate the Aether. One would be known as Doctor Monty, the other being as the Shadowman. Among them were two beings who would later be known by many names. In the beginning, there were only the Aether and Keepers. ![]() ![]() 1.3.1 Activating the Polarization Devices.Whether that ends up being the Pelington 703, the XM4, the MP5, or our personal favorite, the M16, we believe any of these will be a great fit with the Gallo SA12. In our personal setup, we would recommend running any of the primary Class Setups that we have listed on this page. The primary weapon is entirely up to you and ultimately comes down to personal preference. With limited range, pairing the Gallo SA12 with something like the M16, Pelington 703, or Krig 6 will really help create that range distance that this loadout desperately lacks. With the correct Field Mic placements, the Gallo SA12 will dominate on the maps of Satellite and Moscow. Unfortunately, the weapon’s biggest downfall is its lengthy reload speeds and while it’s definitely manageable, we could see this being an issue that some just can’t overlook. While the Gallo SA12 thrives in short-range encounters, you would be surprised at just how far its range can actually reach, as enemies can easily be taken out much further than you would initially expect. When it comes to shotguns, we were surprised to find that the Gallo SA12 ended up being one of our favorite weapons to use, as there was nothing more satisfying than killing your opponents in a single pump. With the ability to take out multiple enemies in quick concession with its quick scoping and one-shot capabilities (anywhere above the waist), it’s hard not to be satisfied when using this Sniper Rifle. The fast-firing and highly accurate Sniper features moderately low recoil, making it not only very reliable but also the perfect quick scoping weapon due to its extremely quick ADS speed. Pelington 703 is by far our favorite to use. The Milano 821 thrives in tight situations, making it the perfect weapon for the likes of Moscow, Armada, Satellite, and Cartel. This Uzi inspired weapon is perfect for close quarters and when coupled with the right attachments, you will have one of the fastest killing weapons on your hands. With impressive speed, firepower, and accuracy, our All-Rounder loadout will help enhance its already powerful capabilities.ĭon’t be fooled though, as while the MP5 may seemingly lack firepower when compared with other weapons in the AR category, it can still pack quite the punch.Īmong one of the most powerful weapons in the game, the Milano 821 Submachine Gun dominates on the battlefield, as the well-balanced weapon features outstanding firepower, speed, and accuracy. Thriving in medium to close-quarters, the MP5 is arguably the most overpowered weapon that is currently available in Cold War. Combined with the Field Agent Grip and the Airborne Elastic Wrap Handle, the XM4's recoil will be nearly non-existent.ĭuring our experience, we found the XM4 thrived mostly on the maps of Cartel, Moscow, Armada, and Miami. However, when using the 13.5" Reinforced Heavy barrel, you will notice a significant increase in the weapons long range capabilities, making it a very viable option for all encounters. While it may struggle a little at long range, the XM4's impressive firepower, speed, and accuracy make it something to be feared at medium and close-quarter encounters. Before we get started, do keep in mind that the weapon progression can be very slow, so if you haven't unlocked the higher end attachments simply opt for one that is very similar in specs.īuilt for speed and accuracy, the XM4 is one of the most powerful Assault Rifles in the game.
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